

You'll mostly be fighting remarkably powerful werewolves who are strongly resistant to magic, so it may take multiple strikes to paralyze, followed by beating on them repeatedly with heavy weapons that have a "Weakness to" effect in addition to magical damage, or casting a "Weakness to" spell before casting the appropriate magical damage spell. Do not expect to rely on scrolls, as the combat will come frequently and fast, often with multiple simultaneous opponents. Recommended gear includes multiple powerful weapons your best armor (do not be concerned about weight-this is not a looting quest-but do be concerned about items that break easily) a large stock of fortification and recovery potions and items numerous repair hammers filled, high-end soul gems sufficient to replenish magic gear several times over and a weapon capable of Paralysis (the Steel Jinkblade of the Aegis is handy for its unusually lengthy 20 second effect-especially if you have more than one or have a lot of soul gems). You will thus need to be well-supplied for a long string of some of the most difficult fights the game ever presents. You are teleported to what amounts to a combat arena, with no access to any supplies, nor any ability to use Rest to recuperate until fully clearing each area of enemies.

The minor differences will be mentioned in the walkthrough below.Ĭombat-wise, this is probably the most difficult quest in the entire game. This last quest is mostly the same whether you became a werewolf or not during the main quest. Return to Korst and Fort Frostmoth to finish the main quest.

